
Rigging and setting animation with mixamo Next, put the fbx file and the texture image file (from the preparation step) in a folder, and zip it. Go to File > Export > FBX(.fbx)and export hte data as a fbx file. As for the center, look at the bottom left on the screen, where you will find the X/Y/Z values, and make the character look at the X axis.

※ The values will depend on the 3D character, so use the above values as a reference, and change the values according to your character. Location X: change to 0.4° / Y: change to 0.4°.


After that, make sure that the 3D character in the hierarchy list is selected, and change the values in the Transform menu, so that the 3D character position comes to the front.
